Fallout 4 Make Your Own Radio Station

Radio
Weight6
Value$ 350
QuestsDestroy the source of the Mutants.
Message FileRADIO.MSG
PRO ITEM.MSG

The radio is a Fallout miscellaneous item.

Single file apart from videos has been changed to BA2 formats. I've tried everything I can and there's no way to create a radio station anymore. Is it safe to delete a radio station mod after playing/saving for a while with that mod on? I'm still trying to figure out what sort of mods are safe to delete and continue with your save vs the ones that you're kinda stuck with. Namely wondering about mods that simply add a radio station you can tune into (no added quests or anything like WRVR).

Background

Main article: Wattz 2043B Radio Communicator

The 2043B model Radio Communicator from Wattz Electronics is a large, sturdy communications device designed for use by entities requiring a device that can take a beating and still function within the specified parameters. The typical 2043B came with an olive green camouflage paint, a short range antenna (with a range of at least four miles),[1] and an RS-121-compliant interface (optional in most radio communicators).[2] The ubiquitous radio was a versatile device and could be paired with other units to remotely control compatible devices, eg. forcefield networks.[3]

Characteristics

The radio has two uses in the game:

  1. It can be used at the Mariposa Military Base entrance to trick the super mutants into sending reinforcements away from the base, leaving just one super mutant between the Vault Dweller and the base entrance.
  2. Inside, if the player has two radios, one of them can be hooked up to a terminal in the computer room at the south-east corner of the base (Science required), and another used to turn the forcefields on and off in the base.

Locations

Loot
  • Hub: Found on the dead mutant in the Deathclaw's Lair.
  • West Tek Research Facility: Found on level 5.
Vendors
  • Junktown: Lars can trade his radio.
  • Hub: Mitch sells one at the All-In-One Store, but it costs twice as much as the radio.

References

  1. Super mutant: '{101}{}{[There is a squeal of static, then you hear a deep voice over the radio.] Command to patrol, command to patrol. What is your status? Over.}'
    Te Vault Dweller: '{104}{}{Command, we are under attack by a large group of armed humans. Request assistance. Over.}'
    Super mutant: '{111}{}{Understood, patrol. What are your coordinates?}'
    The Vault Dweller: '{113}{}{Four miles, south-southwest.}'
    Super mutant: '{116}{}{Understood, patrol. We are sending reinforcements.}'
    (RADIO.MSG)
  2. Fallout and Fallout 2 item description: '{10000}{}{Radio}'
    '{10001}{}{A model 2043B Radio Communicator, from the fine people at Wattz Electronics. Dependable, rugged, and camouflaged. With the optional RS-121 interface.}'
    (PRO ITEM.MSG (Fallout)PRO ITEM.MSG (Fallout 2))
  3. Fallout quest script message: '{123}{}{You send the command code to toggle the force field settings.}'
    (RADIO.MSG)
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Radio_(Fallout)&oldid=1814211'
[Take a trip down memory lane. For the month of August, The Escapist is pulling the best of the best guides out of retirement. These are the top-ranked guides, re-published and re-shared.]

It isn't often you can just claim a lost island for yourself, but there's an unlockable settlement just waiting for Sole Survivors to take in Fallout 4.

Close to the fortress headquarters of the Minutemen, Spectacle Island is an abandoned stretch of land that's pretty unique as far as locations go. Instead of getting a quest to claim the area like most bonus settlement jobs, this place has special requirement. That's right, this is a hidden settlement.

Looking for help getting your wasteland adventure off the ground? Want extra info centered around the tricky settler side of crafting? Check out the Fallout 4 Survival Guide where you'll find plenty of tips and tricks for beginners or advanced players.

Spectacle Island is a special settlement that is only unlocked after completing a unique quest in the area. The Island is located northeast from The Castle and is visible on your map. Swim to the seemingly deserted island to get started.

There is a workshop in the center of this area, along with an experimental radio tower with a circuit breaker switch that is currently inactive.

Spectacle Island is special in a number of ways; it features the largest build area, but it is dangerous to send caravans in or out -- the assigned NPCs are very likely to die of radiation poisoning. Use robots, ghouls, or equip Radiation Suits to prevent this.

Although surrounded by water, a recruitment beacon will summon new NPC Settlers to the area. They will arrive safely and will die be effected by radiation like caravan personnel.

How to Unlock Spectacle Island

Note: Spectacle Island has the largest build area of all the settlements available in the Commonwealth.

To clear the island of Mirelurks and keep the place safe, travel to the southern shore of the island and reactivate the generator inside a sunken ship. Follow the power pylons from the inactive radio tower to find the generator. Flip the switch inside and prepare for a fight.

Turning on the power in the ship will summon a Mirelurk Queen, along with several other mirelurks. There is a chance a Mirelurk King can appear.

Quickly return to the workshop and flip the switch at the base of the radio tower. After a moment, a signal will activate that forces all mirelurks to retreat. This will also work on the Queen.

Please also read the appropriate safety manual for your STIHL or VIKING machine. Your product may be a slightly older production model but the manual will still be appropriate for the relevant model number. Important Information. STIHL and VIKING online owner's manuals are usually for the latest versions of the machine. Viking 448 t manual.

Congratulations! The workshop is now unlocked and you can start building whatever you want. The area already features several run-down shacks and structures. Don't miss the Luck Bobblehead in the boat with the generator.

Check out even more Fallout 4 Easter eggs and secrets on The Escapist:

Source: [1]

Kevin Thielenhaus is a freelance writer for The Escapist. Find him on Twitter here.